With the main weapon working we can get our characters head to face and turn in the direction that our player is looking with the camera. As well as getting the character to face forward if the camera get to far over one shoulder, it adds a little bit of a connection between the player and the character IMO.
Link to UE4 form post that list subject matter to be covers in the future - https://forums.unrealengine.com/showthread.php?92414-Building-a-Third-Person-Shooter
Unreal EngineUE4Third Person Shooter








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